4/17/2023 0 Comments Battlezone 2 odf filesIt was this time in California that we all got to meet in person for the first time, discuss our participation goals, set the expected rate for each developer and make sure we were all on board before we ever met anyone at the corporate offices. ![]() The answer? We had to fly out to Activision and meet with both Activision execs and Pandemic, the original developers of Battlezone. Their concern was that Activision would be reluctant to hire us due to the fact that we were a distributed team, but we had proven successful products in our portfolio, so they knew we were capable, but they were also kind of between a rock and a hard place due to the previous developer stringing them along with delays and excuses. It was so bad, I can't remember it, I blocked it from my memory, but trust me, it was a rubbish name. That was our name by the way, the original name sucked. The publisher said they had one concern about us working on the Red Odyssey. They do some little films called The Hobbit, or something like that. He works, or last time I spoke with him, he was with a little place in New Zealand called WETA. I think you'll be amazed at what he's doing now. It was about this time that Stephen Karl had left the group to pursue other avenues for his 3D work. Convincing the other guys wasn't too hard either as it really gave us a bigger audience to showcase our talents to. 25 stand up arcade machine, as well as the desktop version that had recently come out, I was all in. Could we do it again with a different game? I asked what game, and they said Activision's Battlezone. RW: Luckily after we had finished Zaero, our publisher had been working with a different development team who had totally dropped the ball on a Battlezone Mission Pack, so I got a call and they basically said they were impressed with our ability to organize and produce Zaero so quickly. I'll explain more about that later.ĪH: You say Team Evolve originally started making Quake modifications Quake and Battlezone are very different games, and Zaero and The Red Odyssey are very different expansions despite having the same Evolve character to them. Level design, storyboarding, group meetings, production status updates, bug systems, everything. We had coders in New Zealand, Canada and the USA. Once my foot was in the cyber door at team evolve, I say cyber door because we were a distributed development team from all over the world. I had always wanted to move into game creation and in our talks they invited me to join the group. I had a background in publishing and writing video game books for games like Doom, Duke Nukem, Terminal Velocity, etc. I was intrigued by what they were doing at Team Evolve so I exchanged emails with their main guy Stephen Karl. At this time I was busy doing my own level design and creating stand alone levels for a variety of people. They had developed the Air Fist, and then the full modification Painkeep. They were a small group making modifications for the game Quake. ![]() Team Evolve existed well before I got involved. RW: First of all, thank you for the opportunity to answer some questions regarding my time with Team Evolve. His name is Robert Waring, and he’s a kook! As always the best place for us to start is the beginning - how did Team Evolve come to be? How did you all first meet, and what motivated you to form a team? We're working on bots and systems to make it a powerful utility for anyone looking to play the game or be involved in the community.ĪH: Ladies and Gentlemen, please welcome this issue’s guest. The server is available for members of the Battlezone 1998, Battlezone II, Battlezone 98 Redux, and any other related community. We've also created a community discord server which you can access from this site's primary navigation menu or by clicking here. To tide you over we're also publishing 'The Battlezone Chronicles', a long-running alternative-universe serial run by HyperFighter with chapters contributed by many other community members. The Heracles Brigade is busy with a lot of big projects we hope to share soon. In this issue we'll also be providing a run-down of the changes introduced in the latest patch. This time around we're bringing you an exclusive interview with Team Evolve's Robert Waring, the second part of Bobcat Betty's combat guide and our New Year workshop run-down. We hope you've all had a fantastic Christmas and New Year, and we're kicking off 2017 with a bumper issue. Welcome, ladies and gentlemen, to the second issue of the Battlezone Field Report.
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